
By now you’ve heard of Capcom’s late ‘07 surprise announcement, Street Fighter IV, the game that promises to end the decade-long Street Fighter drought. This is the game that hopes to rejuvenate the 2D fighting scene that peaked during the Street Fighter II era, and has steadily dwindled since. Not an easy task for SFIV producer Yoshinori Ono, a longtime Capcom veteran who previously worked on Shadow of Rome, Onimusha: Dawn of Dreams, and most significantly — in relation to SFIV, anyway — SFIII: Third Strike, among others. In case you haven’t read Electronic Gaming Monthly’s exhaustive breakdown exclusive first look at SFIV (and you should, since it discusses a lot of peripheral material we won’t cover here — in stores now!), we offer this recap and our impressions of the game as we know it thus far.
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